Ron has authored/co-authored numerous papers in a variety of journals and presented papers at various national and international conferences. Below is a sampling of them:
- Empowering learners through blended learning. International Journal on eLearning.
- The nagging question when designing blended courses: Does the proportion of time devoted to online activities matter? Internet & Higher Education.
- Evaluating e-learning accessibility by automated and student-centered methods. Educational Technology Research & Development.
- Complexity pedagogy and e-learning: Emergence in relational networks. International Research in Higher Education.
- Investigating a blending of classroom instruction with online learning environment in undergraduate education: Students’ perspectives. AERA paper.
- Student perceptions and achievement in a university blended learning strategic initiative. Internet & Higher Education.
- Blended learning policy and implementation: Introduction to the special issue. Internet & Higher Education.
- Computer games and the quest to find their affordances for learning. Educational Researcher.
- Student perceptions and achievement in a university blended learning strategic initiative. Internet and Higher Education.
- Enabling learning with user-created web video in higher education. AERA paper.
- Lecture capture in large undergraduate classes: Student perceptions and academic performance. Internet and Higher Education.
- Lecture capture in large undergraduate classes: What is the impact on the teaching and learning environment?. AERA paper.
- Web video project as an instructional strategy in teacher education. SITE conference proceedings.
- Teacher professional development: Blending the traditional with web-based learning environments. AERA paper.
- Literacy@School: Enhancing professional learning through demonstration classrooms in Canada. AERA paper.
- “Voulez-Vous Jouer?” [Do you want to play?]: Game Development Environments for Literacy Skill Enhancement. EdMedia proceedings paper.
- Computer game development as a literacy activity (draft). Computers & Education.
- Digital immersion, teacher learning, and games (temporary link). Educational Researcher.
- Blended teacher professional development: A synthesis of three program evaluations. Internet & Higher Education.
- Blended learning for professional development in diverse urban settings: Findings from three project evaluations. AERA paper.
- Blended learning for professional development: An evaluation of a program for middle school mathematics and science teachers.Teacher College Record.
- Preparing teachers to implement computer game development as a literacy activity in the classroom: Lessons learned from a research study. Society for Information Technology in Teacher Education (SITE) paper.
- Blended Professional Development for Literacy and Numeracy Teachers: An Initial Evaluation of the Learning Connections Project; and Transforming Teacher Practice Through Blended Professional Development: Lessons Learned From Three Initiatives. Society for Information Technology in Teacher Education (SITE) papers.
- Unpacking the potential of educational gaming: A new tool for gaming research. Simulation & Gaming: An Interdisciplinary Journal.
- The World Wide Web Revisited. Mid-Western Educational Researcher.
- Contextual factors that sustain innovative pedagogical practice using technology: An international study.Journal of Educational Change.
- Evaluation of a blended learning professional development program for middle-school mathematics and science teachers. AERA Paper.
- A Blended Model for Professional Development in Mathematics: Impacts on Teacher Practice and Student Engagementand Improving the Design of Web-based Games and Simulations through Usability Research. EdMedia Papers.
- Contextual factors that sustain innovative pedagogical practice using technology: An international study. AERA Paper.
- Transforming teacher professional practice through broadband technologies(Owston, Wideman, Morbey, & Murphy, 2004; paper presented at the Annual Conference of the Society for Information Technology and Teacher Education, Atlanta, March 2004).
- Communities of practice in professional development: Supporting teachers in innovating with technology. AERA Paper.
- The Differential Effects of Computer Access Level on Student Achievement in the Early School Years. AERA Paper.
- The World Wide Web: A New Tool for Teaching and Learning? Educational Researcher